Operant Behaviour: Crime and Punishment in Dark Souls

For anyone who knows me in person or has read this blog, it's no revelation that I hold Dark Souls (From Software, 2009) in high consideration, and consider it a huge inspiration in terms of games design. I'm forever amazed that no matter what games design theory you think of, Dark Souls has an interesting … Continue reading Operant Behaviour: Crime and Punishment in Dark Souls

Advertisements