Casual Nintendo: the Blue Ocean Strategy

What are casual games? They could be described as quick and fun mobile, browser, or console games, easily played and understood. Because of their accessibility, these games are usually marketed at "non-gamers", in other words people who are not traditional gamers and who don't sink hours or days into games, but who could still enjoy … Continue reading Casual Nintendo: the Blue Ocean Strategy

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Dark Souls and Flow

  Psychologist and theorist Csikszentmihalyi conducted decades of research to understand how certain pleasurable activities induced a phenomenon called “flow”, which he later defined as “a state of peak enjoyment, energetic focus, and creative concentration experienced by people engaged in adult play” (Csikszentmihalyi, 2000). As noted by Salen and Zimmerman (2004), flow is important to … Continue reading Dark Souls and Flow