Operant Behaviour: Crime and Punishment in Dark Souls

For anyone who knows me in person or has read this blog, it's no revelation that I hold Dark Souls (From Software, 2009) in high consideration, and consider it a huge inspiration in terms of games design. I'm forever amazed that no matter what games design theory you think of, Dark Souls has an interesting … Continue reading Operant Behaviour: Crime and Punishment in Dark Souls

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Dark Souls and Flow

  Psychologist and theorist Csikszentmihalyi conducted decades of research to understand how certain pleasurable activities induced a phenomenon called “flow”, which he later defined as “a state of peak enjoyment, energetic focus, and creative concentration experienced by people engaged in adult play” (Csikszentmihalyi, 2000). As noted by Salen and Zimmerman (2004), flow is important to … Continue reading Dark Souls and Flow