The theory of player types was first developed by Bartle (Bartle, R.A., 1996), who examined MUD (Multi-User Dungeon) game players and remarked that they could be broadly categorised as follows: Achievers, who give themselves in-game goals and set out to complete them as a priority Explorers, who are interested in understanding the game world through … Continue reading Sandboxes and Player Types
Why compare mathematical studies with visual novels about pigeons, such as Hatoful Boyfriend (Mediatonic, 2014)? Because, surprisingly, they have something in common: game theory. Game theory is the mathematical study of decision-making, outlined by Morganstern and Von Neumann; game theory specifically looks at how the player plans their course, what information is available at every … Continue reading Game Theory and Pigeons
For anyone who knows me in person or has read this blog, it's no revelation that I hold Dark Souls (From Software, 2009) in high consideration, and consider it a huge inspiration in terms of games design. I'm forever amazed that no matter what games design theory you think of, Dark Souls has an interesting … Continue reading Operant Behaviour: Crime and Punishment in Dark Souls
As stated previously, it is tricky to define what makes a cultural game. I don't agree with a nationalistic view on this, nor do I think this accolade should be linked to money, as it can meddle with the creative process and vision. As a counterpart to the previous post, however, here is what I … Continue reading What Is a Cultural Game – Opinion
Culture is a difficult term to define; in fact, according to Williams, it is "one of the two or three most complicated words in the English language" (Williams, 1983). However, several institutions have attempted to define it for video games. In 2014, the BFI created the Cultural Test for Video Games, enabling studios to get … Continue reading Games and Culture: A National Matter?
Civilization 6 is a turn-based strategy game letting the player pick a historical leader and lead their cities and people to world domination. From a randomised map the player must micromanage their empire and manage their random AI neighbours and frenemies wisely. Are these mechanics enough to call Civilization 6 an emergent game? … Continue reading Is Civilization 6 an Emergent Game?
~ Clampdown - Game Design (Punk?) Manifesto ~ / Stop spitting on AAA games // Stop dissing designers because they made a shooter you didn't like // Stop feeling superior because a designer "sold out", whatever that means in your textbook little world // Stop turning your nose at entire game genres // Stop looking … Continue reading CLAMPDOWN