Sandboxes and Player Types

The theory of player types was first developed by Bartle (Bartle, R.A., 1996), who examined MUD (Multi-User Dungeon) game players and remarked that they could be broadly categorised as follows: Achievers, who give themselves in-game goals and set out to complete them as a priority Explorers, who are interested in understanding the game world through … Continue reading Sandboxes and Player Types

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Game Theory and Pigeons

Why compare mathematical studies with visual novels about pigeons, such as Hatoful Boyfriend (Mediatonic, 2014)? Because, surprisingly, they have something in common: game theory. Game theory is the mathematical study of decision-making, outlined by Morganstern and Von Neumann; game theory specifically looks at how the player plans their course, what information is available at every … Continue reading Game Theory and Pigeons

CLAMPDOWN

~ Clampdown - Game Design (Punk?) Manifesto ~ / Stop spitting on AAA games // Stop dissing designers because they made a shooter you didn't like // Stop feeling superior because a designer "sold out", whatever that means in your textbook little world // Stop turning your nose at entire game genres // Stop looking … Continue reading CLAMPDOWN