Thoughts on 84 hours with Kassandra.
Narrative Spaces in BioShock
Spatiality and storytelling in Rapture.
Interactive Drama Aesthetic Categories in Sunset
Immersion, agency, and transformation in Sunset.
Intrinsic Motivation in Yakuza 0
Breakin' the world via intrinsic motivation.
Dishonored 2 and Realism
Different definitions of realism in Dishonored 2.
Rewind: Putting the 1983 Video Game Crash in Perspective
Halt and Catch Fire.
Dark Souls and Flow
A look at how Dark Souls creates a sense of flow.